BlackWands RPG World
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Class: Grand Master
Article Author: BlackWand
View Count: 72 Grand Master The Grand Master specializes in a very specific area. May it be Elder Magic or sword mastery. Whatever your pick, you will become a master of masters in your chosen area. Hit Die: d4. RequirementsQualifications to becoma a Grand Master varies based on specialization. See further below. Alignment: Any. Level: At least level 20. When you pick the Grand Master class you must pick one sub class from the list below. You will then be able to pick epic feats from the list for that sub class. Class SkillsThe Grand Master has no class skills. She spends to much time on other research. Skill points at each level: 2 + Int modifier. Grand Master Table
Class Features Weapon and Armor Proficiency This class does not give the character any new proficiencies. Notes on the feat lists below Any matching feats from other books are also eligible, including non-epic feats. Some of the sub classes below also lists non-epic feats. The rules for each feat below still apply. Grand Master (Elder Magic Knowledge) You are the master of Elder Magic! You have learned how to control most of the sources from one of the most powerful magics. Requirements: Knowledge (Elder Magic) 25 ranks. Feat list: Elder Magic Knowledge (Da'Terra), Elder Magic Knowledge (Dor'Shadar), Elder Magic Knowledge (Ma'anas), Elder Magic Knowledge (Seba'gai), Elder Magic Knowledge (Tsar'tuaq), Elder Magic Knowledge (Xiemenéz). Grand Master (Elder Magic Power) You have masterd one of the sources of Elder Magic. You have become a legend able to control a wide range of powers. Upon taking this sub class you must specify one of the sources of Elder Magic, such as Dor'Shadar. All your powers taken by this class must be from that source. Requirements: Elder Magic Knowledge feat. Feat list: Elder Magic - Powers (select your source) Grand Master (Weapons Master) You have become the edge, the spike, and the crushing mass of any weapon. You know how to handle all the weapons there is. You can handle any weapon with great finesse. You are the master of dual wielding and the master of exotic weapons. Requirements: Exotic Weapon feat. Feat list: Cleave, Great Cleave, Combat Reflexes, Exotic Weapon Proficiency, Power Attack. Spellcasting Harrier, Penetrate Damage Reduction, Combat Expertise, Improved Whirlwind Attack, Improved Combat Expertise. Grand Master (Dual wielding master) You can fight better with two weapons than any master can do with one. Your mind and dual weapons is as one. Requirements: Two-Weapon Fighting feat. Feat list: Greater Two-Weapon Fighting, Improved Two-Weapon Fighting, Power Attack, Two-Weapon Fighting. Multiweapon Rend, Two-Weapon Rend, Perfect Multiweapon Fighting, Perfect Two-Weapon Fighting. Grand Master (Weapon Master (pick weapon type; sword, axe, bow, etc)) You have mastered a single weapon to the point of perfection. You are known throughout the galaxy for your cunning. Requirements: Weapon Focus feat for the chosen weapon type. Feat list: Melee -- Devastating Critical, Overwhelming Critical. Ranged -- Distant Shot, Combat Archery, Improved Manyshot, Instant Reload, Storm of Throws, Swarm of Arrows. Both -- Epic Weapon Focus, Epic Weapon Specialization, Feat: Extended Critical Grand Master (Arcane/Divine Mastery) You have researched heavily in one type of Arcane school, and found all the secrets there is to ultimate power! Requirements: At least 2 metamagic feats. Feat list: Spell Focus, Greater Spell Focus, Epic Spell Focus, Spell Penetration, Greater Spell Penetration, Epic Spell Penetration. And all the metamagic feats from both non-epic and epic lists. Grand Master (Nexus Magic) You have dug deep into the great powers of the Nexus. You know more powers than any other good Nexus Magic user. Requirements: knowledge (Arcana) 30 ranks. Feat list: Epic Spellcasting, Epic Spell (get one Epic power), Advanced Nexus Magic Casting (Nexus Magic) |