BlackWands RPG World
Guardian of Chaos
Article Author: BlackWand
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A Guardian of Chaos is the last defence from reality into the world of the Lord of Chaos.
These are the pillar that stands between the known portals and gateways into non-reality.

These are really formidable creatures. They are not really creatures, as in, alive and breed.
Each Guardian of Chaos has been created by ancient races or the gods to stand guard.
Each such guardian is made out of the Element of Earth, Element of Air, Element of Water, and Element of Fire.
All these elements, together they create a real living creature, able to think, act, and decide for its own.

They are not invincible, as such. They can be killed, by players who are really strong.

Tactics

These guardians prefer close combat (claws and tongues), but wouldn't hesitate to use their chaos spittle.
If the attacker use many rays or ranged attacks it will use Peripety.
Ruin is a spell that will be used if the enemy is heavily guarded by magical defenses.
Greater Dispelling will be used very much (+25 to check) to dispel the players constant auras of protection.

If the players are lighting up their area they will use Deeper Darkness to their advantage.
The guardians can see perfectly in pitch black.

If they become surrounded or fighting a strong enemy, they need to change their tactics.
They will use plane shift to hide themselves in the Ethereal Plane, and then move around and attack from behind.

Power word blind and power word kill will be casted upon the enemy from time to time.
They will try to use their quickened spells alot, to their advantage.
Even tho they might be weak spells, they could set the difference of life and death.

Spellworm will be saved for the spellcaster that is the strongest one, or the fastest one to cast spells.

Once the guardian reaches low hp, say, below 100, and are able to, it will try to summon a white slaad.
The white slaad can be found on page 218 in the Epic Level Handbook.

Stunning fist will be used from time to time to stun their target.
If the target fails the save he will be stunned for 1 round. He will be able to react just before its his turn.
Meaning, its only usable if there are more attackers against the same player.
Or, if the guardian wants to lower the enemys AC by -2.

Nexus Magic
Peripety, ranged attack (including rays) rebound on the attacker. Limit 5.

Ruin, 20d6 damage, DC 40. Fortitude save.

Spellworm, the player is unaware, and forced to spend 10 mana points each round.
This is a standard action. The player may use any of his quicken spells as he wishes.
Will save., DC 40, negates.